Optional Rules
     
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This page will feature rules and charcters I've come up
with to enhance games.

Inquisitor Rules
Night Fighting: Fighting at night is definitly alot more difficult and/or hazardous to warriors. For each model, players must roll a "vision" test to see how well that model can see during that shooting phase. Roll 3d6 +6 this becomes the new range for that model's weapons that turn. Also all awarenesses are cut in half when trying to locate a "hidden" model.

Mordheim Rules
Night Fighting: SEE ABOVE

Weather Conditions: at the start of each game roll a d6:
1-3: Normal conditions
4: Windy (-1 to hit rolls on all missiles)
5: Raining (-2 to hit roll on all Black-Powder weapons)
6: Night Fight