History of the Deathknights....
Coming from an unknown land, worshipping an unknown entity, they came. Wearing no real identifing color save for their black armor, these murderers became known as the Deathknights!
Their leader, Kergan, is said to be a living Chaos God.....stories are told of his unholy, monsterous acts to those who can stomach them. The Deathknights are known to attack without warning often killing the women and children first, simply to cause a greater amount of fear and provoke a better fight out their enemy. After battle, the Deathknights never wash the blood from their weapons and armor, for they enjoy the sight and smell of it. Beware, for if death could take a form; he would be a Deathknight!
Deathknght Warband: Rating-45 GC-26
HEROES Kergan: 230, 20 exp. No Skill/abilities, Spells- Word of Pain , Equipment- Warhorse, Heavy armor, Helmet, Sheild, 2 handed Axe M:4 WS:4 BS:4 S:3 T:3 W:1 I:3 A:1 LD:8 Horse: M:8 WS:3 BS:0 S:3 T:3 W:1 I:3 A:1 LD:5
HENCHMEN Brethren:x2, 95 ea., 0 exp., Equipment-Swords, Heavy Armor, Helmet M:4 WS:3 BS:3 S:3 T:3 W:1 I:3 A:1 LD:7
Wardogs:x2 M:6 WS:4 BS:0 S:4 T:3 W:1 I:4 A:1 LD:5
In case you can't tell, this is a newly created warband; so my tactics are simple.....survive! Since right now my numbers are so small, I plan to keep Kergan and the Brethren back while my Wardogs attack (they're expendable). I'm sure after 1 or 2 casualties I be forced to pull back, which will give me some experience points. Eventually I have enough Exp. and Gold Crowns to recruit more deathknights!
In game terms, the Deathknights are basically a "possessed warband" without any demons, mutants, and beastmen.
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